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Ship Your Game With Programming, Motherfucker!

On May 28, 2011, in Experiences, by Steffen Itterheim
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Tagged with: Bryan Sawler • Fun • manifesto • Methodology • motherfucker • motivation • software development methodology • Zed Shaw 

Self-Employment? I dread the paperwork …

On May 6, 2011, in Experiences, Good Advice, by Steffen Itterheim
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Tagged with: Accountancy • employee • experience • insurance • invoices • job • paperwork • self employment • tax consultant 

Save Money By Being Indie

On May 3, 2011, in Experiences, Good Advice, by Steffen Itterheim
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Tagged with: employee • expendable income • indie • life • lifestyle • money • salary • Savings • work 
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Hi And Welcome!

My name is Steffen Itterheim, I'm the author of the Learn iPhone and iPad Cocos2D Game Development book. I spent an entire decade working in the game industry (ie. Electronic Arts Phenomic) as Programmer, Designer and Manager. The Indiepinion was formerly known as GamingHorror.net and has been relaunched specifically to share advice and opinions on the business, marketing, design and development of Indie games.
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My name is Steffen Itterheim, I'm the author of the Learn iPhone and iPad Cocos2D Game Development book. I spent an entire decade working in the game industry (ie. Electronic Arts Phenomic) as Programmer, Designer and Manager. The Indiepinion was formerly known as GamingHorror.net and has been relaunched specifically to share advice and opinions on the business, marketing, design and development of Indie games.
© 2007-2011 Steffen Itterheim
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