It took me a while to figure out where i really want to be and what i want to do. With great joy i can announce today that i will be an Indie Games & Tool Developer for the time being. The time being at least until way into 2011 – and that is if things turn to the worse, and then some. At best i may eventually own my dream car in a couple years (hey, it’s only €112,000!).
But let’s … errr, but let me not get ahead of myself. Instead, while i’m securing my first projects as freelancer i’m always looking for more opportunities. I would be delighted if you would check out my professional application sites on GameToolDeveloper.com and its german version at SteffenItterheim.de to learn more about my services, skills and references. If you have the time i would highly appreciate it if you leave a comment with praise, criticism and corrections about the websites. Especially i’d like to hear about phrases that are confusing or give the wrong impression, and grammatical and spelling errors specifically in the english version.
I’m looking forward to the future. With great confidence. And i will keep you posted here, there, and elsewhere.
Gamasutra has posted an incredibly insightful and interesting interview with Randy Smith and David Kalina, the creators of the iPhone game Spider. They give a lot of good reason why it’s so compelling to work in the indie space and on the iPhone specifically. I could relate to basically all of it, and was fascinated. Highly recommended read!